I feel like the topic just scratches the surface; there are many more things that are way more interesting to talk about here.
For example: air density actually matters. Professional players sometimes struggle to make shots in different parts of the world. The balls are not the same either. Comparing DHS with Nittaku, for example, they have different properties and a different bounce. In my part of the world, DHS is the preferred ball, compared to the US, where, at least where I’ve been, they prefer Nittaku balls.
Now about the content:
The Bounce: This could have shown all three balls at the same time, instead of showing them one after another. That would make the effect clearer.
The Answer: This feels a bit odd, and I think something in the calculation is wrong because the usual push always goes over the table on backspin.
Overall, I get that this is a very simple representation of what table tennis is, but it gives me “I did it in 5 minutes with AI” vibes.
About the bounce and the answer: great feedback, thank you! When fable is back I'll incorporate these.
But no did not take just 5 minutes :D
I was working on this since early Opus days and the output was consistently absolutely horrible.
Fable was the first model to produce something okay - then I prompted it for hours explaining exactly what I want to demonstrate and had to even tell it explicitly a lot about how spin works - from my experience
I don't think the issue is that they used ai behind the scenes, but there is an implicit proof of work from forcing it beyond the style you'd expect. I for one roll my eyes whenever I see that specific kind of rounded corner, frosted glass ui and layout choices. It looks like someone trying to superficially/ham-fistedly trying to replicate "good taste" without actually having a good model of taste, its quite uncanny/bootleg.
I opened it on mobile, the first window shows up and the text cannot be scrolled through.
Also absolutely horrible UI and seems like you just put up whatever Fable shat out without checking or any thought. I am only saying this because you shared it for public feedback
Hey HN, I built Spin Lab: a browser-based interactive explainer for table-tennis spin.
It visualizes topspin/backspin, spin rate, ball trajectory, bounce behavior, and why the opponent’s return reacts the way it does.
I built it because spin is central to table tennis, but most explanations are either too hand-wavy or too static. I wanted something you can scrub, slow down, and experiment with.
I feel like the topic just scratches the surface; there are many more things that are way more interesting to talk about here.
For example: air density actually matters. Professional players sometimes struggle to make shots in different parts of the world. The balls are not the same either. Comparing DHS with Nittaku, for example, they have different properties and a different bounce. In my part of the world, DHS is the preferred ball, compared to the US, where, at least where I’ve been, they prefer Nittaku balls.
Now about the content:
The Bounce: This could have shown all three balls at the same time, instead of showing them one after another. That would make the effect clearer.
The Answer: This feels a bit odd, and I think something in the calculation is wrong because the usual push always goes over the table on backspin.
Overall, I get that this is a very simple representation of what table tennis is, but it gives me “I did it in 5 minutes with AI” vibes.
About the bounce and the answer: great feedback, thank you! When fable is back I'll incorporate these.
But no did not take just 5 minutes :D I was working on this since early Opus days and the output was consistently absolutely horrible. Fable was the first model to produce something okay - then I prompted it for hours explaining exactly what I want to demonstrate and had to even tell it explicitly a lot about how spin works - from my experience
That being said on my cell phone, I can’t make heads or tails of this. Nothing really works.
And actually it should all work - just looks cramped on phone.
Thanks Fable, we miss you
Also absolutely horrible UI and seems like you just put up whatever Fable shat out without checking or any thought. I am only saying this because you shared it for public feedback
I put tons of time explaining spin physics to Fable - that was some effort on my part and that's it.
the UI feedback, I'll pass it Fable when its back :D
And yep it doesn't look good on mobile devices - try it on a desktop screen if you can, much better there.
It visualizes topspin/backspin, spin rate, ball trajectory, bounce behavior, and why the opponent’s return reacts the way it does.
I built it because spin is central to table tennis, but most explanations are either too hand-wavy or too static. I wanted something you can scrub, slow down, and experiment with.
But early on when I started this, I prompted the LLMs strongly to focus on having accurate real world physics baked in.